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November 2010 Update
 
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DDM_LordShado
Kommandant General
Kommandant General
28337 Points

USA
PostYou have posted in this forum: Mon Nov 29, 2010 5:20 pm   Post subject:  November 2010 Update Back to top 

Tons of stuff in this update...

http://lorebook.lotro.com/wiki/Release_Notes_November_2010_Update_Official

Most noted are

Barter Wallet to put all your barter crap in!
Additional Free content - Lone Lands
Ingredient packs - no need to store all the parts, just one "pack", farmers got a new improved (and much needed) craft window
Loremasters and Rune keepers got huge bumps
New filters for the AH




A nation of wolves run by sheep!
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DDM_Auger
Leutnant
Leutnant
5563 Points

USA US Florida
PostYou have posted in this forum: Tue Nov 30, 2010 12:13 pm   Post subject:  Re: November 2010 Update Back to top 

I liked all that I've seen so far.
Little things, like the new 2 pane window format for the questing interface, were seemingly insignificant, but made the gameplay cleaner with less scrolling.
The craft window upgrade is cool, too...the ability to see the crit possible result without any fuss is kewl.
Like the vault changes, too...
still scoping it out

Any complaints from anyone??????


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DDM_LordShado
Kommandant General
Kommandant General
28337 Points

USA
PostYou have posted in this forum: Tue Nov 30, 2010 4:42 pm   Post subject:   Back to top 

My only complaint is that the reputation items did not go into the barter wallet. That would save a ton of space. At the very least, lower all the required trades to 1, but also prorate the reputation that you get. Could at least clear out the bag every time you get to town.




A nation of wolves run by sheep!
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DDM_Auger
Leutnant
Leutnant
5563 Points

USA US Florida
PostYou have posted in this forum: Wed Dec 01, 2010 12:18 pm   Post subject:  Re: November 2010 Update Back to top 

I thought for sure they would come up with another hobby, by now...fishing is cool, don't get me wrong, but the possibilities are endless for housing trophies/trade goods and decorations from extending the hobby arena.
Also I figured they would have come up with a further use for pipe weed, too. SOOO many different crops and only one has any usage at all...


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DDM_LordShado
Kommandant General
Kommandant General
28337 Points

USA
PostYou have posted in this forum: Wed Dec 01, 2010 4:02 pm   Post subject:   Back to top 

There are plenty of things for housing decorations, in and past Moria, the mini and major bosses drop taxidermist items to put in your house. I have already put two in the Kin house, the Grimweaver outside near the door and the mini drawbridge inside.

The pipe weed...doesn't that make different smoke rings? I thought it was a social thing...




A nation of wolves run by sheep!
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DDM_Salvatoris
Master General
Master General
16567 Points

USA US Texas
PostYou have posted in this forum: Wed Dec 01, 2010 4:30 pm   Post subject:   Back to top 

We need to figure out what we can put in those "special furniture" slots in the kin-hall.

In early beta, pipe-weed gave you different buffs. The "just say no" crowd got all riled up and the buffs were removed. :/


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Viper_Kilo
Warrant Officer
Warrant Officer
6965 Points

USA US Iowa
PostYou have posted in this forum: Wed Dec 01, 2010 5:59 pm   Post subject:   Back to top 

I say human flesh.

then again thats my answer to everything


DDM. Bending you over and making you take it, but its ok. We bought you ice cream .

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