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» Jokes and Funny sh*t
by DDM_Auger on Fri Sep 03, 2010 8:38 pm
» RE: Your Brains
by DDM_LordShado on Tue Aug 31, 2010 2:16 am
» Why?
by Viper_Kilo on Mon Aug 30, 2010 5:30 pm
» You need to be this tall to ride Facebook
by DDM_LordShado on Sun Aug 29, 2010 5:03 pm
» Awesome Warhammer 40k video
by DDM_TK421DS on Wed Aug 25, 2010 11:02 am
» Well, here it is.
by Viper_Kilo on Wed Aug 25, 2010 1:00 am
» Music to your ears?
by Viper_Kilo on Mon Aug 23, 2010 1:43 pm
» 18.3.12 Update Notes
by DDM_LordShado on Fri Aug 20, 2010 8:20 pm
» Patch notes for 1.3.6
by DDM_LordShado on Wed Aug 18, 2010 3:27 am
» 18.3.9/10/11
by DDM_LordShado on Tue Aug 10, 2010 6:23 am
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| DEATH DEALER MERCENARIES NEWS |
Fri Aug 20, 2010 8:20 pm by DDM_LordShado | Comments (0)
All hostile nanos (debuffs ie: UBT) should now be removed from pets after the death of the Master.
- A new version of the "Mine" pvp area is available for testing for 200+ level players. Many suggested changes have been made in this version. Thank you all for the excellent feedback so far on this area.
- The Penumbra Garden Key quest should now correctly provide a significant XP/SK reward.
- Master of Psy-Mod Alien mothership boss has been "toned down".
- Prophet Abad Mord should now be properly available to exchange Insignias.
- Crypt of Home monsters are now tab-selectable by Neutrals (Now "monsters" rather than "neutral" sided.)
- Daily Missions: Scooplet Outbreak should now scale properly with the player's level.
- Daily Missions: Aegan/Mutant Domain Infestation should now scale properly with the player's level.
- Daily ...
Wed Aug 18, 2010 3:27 am by DDM_LordShado | Comments (0)
http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-6
Item Appearance
No longer do players have to sacrifice their sense of fashion in the name of better stats! To allow players options to customize their appearance players now have the option of selecting the appearance of any piece of equipment while at the same time choosing their best option for statistics. This is accomplished by selecting the "Appearance" checkbox in the lower left corner of the character portrait on the character window. Then simply drag and drop a piece of equipment to its appropriate equipment slot to take on its appearance. The item used for appearance remains in the player's backpack and isn't destroyed in the process. The new item appearance is tied to that piece of armor, so even if the armor is removed the alternate appearance will be saved. To remove an alternate appearance si ...
Tue Aug 10, 2010 6:23 am by DDM_LordShado | Comments (0)
* A new default and more detailed default map created by members of the community is now a part of the AO client.
* The new birthday buidling is now revealed. If the door to yours does not work please contact Customer Service who will remove the building with you and supply you with a new one. Do NOT remove the building yourself.
* Daily missions now scale exactly according to your level. Missions include: Extraction, A Contigent Spy, One Green Hill, One Foggy Hill.
* Prototype Formula can now be cancelled by the user. Doing this will fail the mission.
* Monsters for Missions: Slum Town, Nomad Camp, Crash Site and System Intrusion have been tweaked down to make them easier to complete for people at the beginning for the level range.
* One Green Hill and Foggy Hill now have obvious visual indicators of where the event can be triggered.
* The escort NPC for "Extracti ...
Sat Jun 12, 2010 6:28 am by DDM_Salvatoris | Comments (4)
After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0
This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.
To see the available download options, please visit mwlldownload.com
A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!
Final 0.3.0 Changelog Notes:
Current state 06/12/2010
Balance
- Almost every weapon has been rebalanced using the new ...
Wed May 19, 2010 2:39 pm by DDM_LordShado | Comments (1)
http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-5
Lot's of stuff added to this patch, most notably is a complete rehaul of the city sieges. No more is it a flag dash, you fight for control points in Stage 1, Get super-sized champs in Stage 2 and then the King fight in Stage 3 with select players becoming champs themselves (super-sized as well!). All stages happen, regardless, unlike the previous version where the entire siege had to have 98% control (cumulative).
This makes the city more worthwhile than the empty sieges for Invader Crests unless their is a King push. Woot!
The Crest drops have been changed.
Ability to buy additional bank slots!
They did rush the BW and Sorc changes since they had a major effect on the city sieges. Their changes weren't slated until 1.3.6.
Sat May 08, 2010 8:42 am by DDM_LordShado | Comments (0)
Some long awaited fixes and instances have been added. My favorites highlighted in bold
18.3.2 Update Notes
New Content:
The Collector Instance:
- A new, and very challenging, single-team instance has been added to the entrance of Pandemonium. Who will be first to tackle these three very difficult encounters? Who will be the first to steal from the ultimate collection of hidden treasures?
- Bring your very best and try to survive the most difficult and complex small-group experience we have ever released.
The Daily Mission System:
- The new Daily Mission System is now available. The first Daily Missions in this first release are available for Rubi-Ka only and will offer players of all levels an alternative and effective way to progress with significant rewards including XP, Victory Points, and Tokens. Daily Missions are available from sided agencies in Old Athe ...
Thu Feb 25, 2010 3:14 am by DDM_LordShado | Comments (2)
Patch notes
Major changes to the game. Of note are:
- Players will now be faced with a difficult decision when a city enters Captured state. Beginning with 1.3.4 the Tier 4 RvR campaign will now reset when a Contested City enters the Captured state. Players must now make a decision: Stay in the city and potentially capture the opposing realm's King, or take the battle back to the open field to prevent an all out assault on your own city?
- Scenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match. All players who participated in the scenario, on both the winning and losing sides, will receive Emblems based on their realm's final score. Emblems convert upwards at a rate of 5:1 and can be broken down from Officer to Recruit. These Emblems may be redeemed within Altdorf's War Quarters or Inevitable City's Apex for fantastic new items! Additionally, Rank 40 players will also collect Insignias which are needed for the most powerful of these new items, and may be obtained though Scenario completions, Keep captures or Keep defenses, and successfully completing stages one and two of a contested city PQ.
- Tier 4 open-world RVR areas and Scenario battles will now bolster players up to Rank 40.
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Pic Title: Plague's Office
Poster: DDM_PLAGUE Posted: Sun Jul 22, 2007 10:22 pm
View: 51 Rating: Not Rated Comments: 0
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