Death Dealer Mercenaries
WAR News
Wed Oct 29, 2008 11:21 pm by DDM_LordShado | Comments (0)

Two new classes to be added.

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WAR News
Thu Oct 16, 2008 6:45 pm by DDM_Salvatoris | Comments (2)

We're pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below.

We have made additional improvements to the functionality of the /ignore command. This command should now work more consistently.

A “new mail” icon has been added to the edge of the minimap to alert players when new mail messages have arrived.

We have made some additional improvements to the handling of NPC speech and action text in an effort to reduce the amount of chat players see from NPCs.

In order to provide a more challenging and rewarding experience, we have adjusted the overall speed at which players can gain control of zones and move the campaign.

Pet behavior has been improved and should act more naturally when changing between passive and defensive modes while the pet is fighting multiple enemies.

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WAR News
Thu Oct 09, 2008 1:02 am by DDM_Salvatoris | Comments (2)

The war against the gold spammers continues. We’ve added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them.

We have added a 'Join All' button to the scenario window which now allows players to join all scenario queues in their current tier at once.

In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - Check the Herald for the latest list!

In response to player feedback, we have made several improvements to the behavior and responsiveness of the ...

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WAR News
Thu Oct 02, 2008 6:05 pm by DDM_Salvatoris | Comments (4)

Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.

TAB-targeting should now more consistently select the nearest enemy in the player's field of view.

Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.

Fixed the issue that was causing players to sometimes get stuck in a particular animation state.

Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.

The /ignore command will ...

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Mechwarrior News
Tue Jan 01, 2008 8:40 pm by DDM_Salvatoris | Comments (7)

Microsoft shut down its wholly owned FASA Interactive studios earlier this year, muddling the fate of popular FASA gaming adaptations in the MechWarrior and Crimson Skies series. But hope of new gaming installments from FASA properties has been restored, as electronic entertainment rights to MechWarrior, Shadowrun, Crimson Skies and other FASA works have been licensed by FASA founder Jordan Weisman's new venture, Smith & Tinker.

An announcement on Smith & Tinker's website revealed the news today, which had few details other than the licensing of the aforementioned properties from Microsoft. "We're not quite ready to announce our plans for each property, but please be assured that our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds," the announcements reads.

A prolific entrepren ...

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Mechwarrior News
Fri Sep 14, 2007 2:04 am by DDM_Salvatoris | Comments (2)

Mitch Gitelman posted this on the official Shadowrun forums:

"It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumors have been circulating forever, we chose to wait on an official announcement because we didn’t want people’s attention distracted from our last product, Shadowrun, a game we love.

As a testament to the team's commitment to Shadowrun, we released three title updates to improve the product even after the team learned we were losing our studio. We have kept our Community Manager and Technical Support Manager on the job to aid and support you and will continue to do so while people continue to play our game. I am pleased that about half of us have found great positions elsewhere in MGS and M ...

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