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WAR News
Wed Aug 18, 2010 3:27 am by DDM_LordShado | Comments (0)

http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-6

Item Appearance
No longer do players have to sacrifice their sense of fashion in the name of better stats! To allow players options to customize their appearance players now have the option of selecting the appearance of any piece of equipment while at the same time choosing their best option for statistics. This is accomplished by selecting the "Appearance" checkbox in the lower left corner of the character portrait on the character window. Then simply drag and drop a piece of equipment to its appropriate equipment slot to take on its appearance. The item used for appearance remains in the player's backpack and isn't destroyed in the process. The new item appearance is tied to that piece of armor, so even if the armor is removed the alternate appearance will be saved. To remove an alternate appearance si ...

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WAR News
Wed May 19, 2010 2:39 pm by DDM_LordShado | Comments (1)

http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-5

Lot's of stuff added to this patch, most notably is a complete rehaul of the city sieges. No more is it a flag dash, you fight for control points in Stage 1, Get super-sized champs in Stage 2 and then the King fight in Stage 3 with select players becoming champs themselves (super-sized as well!). All stages happen, regardless, unlike the previous version where the entire siege had to have 98% control (cumulative).

This makes the city more worthwhile than the empty sieges for Invader Crests unless their is a King push. Woot!

The Crest drops have been changed.
Ability to buy additional bank slots!

They did rush the BW and Sorc changes since they had a major effect on the city sieges. Their changes weren't slated until 1.3.6.

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WAR News
Thu Feb 25, 2010 3:14 am by DDM_LordShado | Comments (2)

Patch notes

Major changes to the game. Of note are:

  • Players will now be faced with a difficult decision when a city enters Captured state. Beginning with 1.3.4 the Tier 4 RvR campaign will now reset when a Contested City enters the Captured state. Players must now make a decision: Stay in the city and potentially capture the opposing realm's King, or take the battle back to the open field to prevent an all out assault on your own city?
  • Scenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match. All players who participated in the scenario, on both the winning and losing sides, will receive Emblems based on their realm's final score. Emblems convert upwards at a rate of 5:1 and can be broken down from Officer to Recruit. These Emblems may be redeemed within Altdorf's War Quarters or Inevitable City's Apex for fantastic new items! Additionally, Rank 40 players will also collect Insignias which are needed for the most powerful of these new items, and may be obtained though Scenario completions, Keep captures or Keep defenses, and successfully completing stages one and two of a contested city PQ.
  • Tier 4 open-world RVR areas and Scenario battles will now bolster players up to Rank 40.

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WAR News
Thu Oct 01, 2009 6:09 pm by DDM_LordShado | Comments (3)

Cool winds blow across the empty fields of Reikland, wiping away the memory of sun-bleached grains and summer days. Thoughts turn now to the long, bleak nights of the coming winter, and the foreboding darkness that accompanies the death of another year. The sickly green visage of the Chaos moon begins to flicker and change, and the superstitious people of the world hide themselves away behind locked doors, and pray not to fall prey to the foul terrors of the Daemon Moon.

Now, with the war in full swing, the horrors of the Daemon Moon are worse than ever. Malevolent creatures borne out of the fabric of Chaos itself descend upon the world like daemon locusts, intent upon devouring the souls of every living creature they encounter.

The Daemon Moon shines its baleful light down upon the world. The screams of countless tortured victims mingle with the howls of their daemonic tormentors. ...

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WAR News
Tue Sep 29, 2009 6:59 pm by DDM_Auger | Comments (18)

Full Story

As surmised earlier this week, Mythic announced today that the Public Test Server for Game Update 1.3.2 opens tomorrow (9/29/09) morning! This update contains another batch of significant updates, as well as the usual round of bug fixes and balance changes.

Look for a new 'Apprentice' system that will enable to you to temporarily adjust your rank (upwards or downwards) to the level of another player in order to play with them. While the ability to adjust rank upwards is certainly surprising, note that you will not be able to queue for any Scenarios that you did not previously have access too. For example: You have a rank 1 Shaman, and your friend has a rank 11 Witch Elf. If your friend Apprenticed you, you would then be scaled to rank 11, and be able to queue for Tier 1 scenarios. If your friend was level ...

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WAR News
Thu Aug 20, 2009 3:18 pm by DDM_LordShado | Comments (2)

The Elven God of the Hunt has stalked the mortal lands since time immemorial. Year in and year out, the High Elves gather to honor Kurnous with a sacred hunt, where the best of the best try to prove themselves Master Hunters in the eyes of the greatest hunter of them all.

But with the war raging on, the practice has faltered ... and the God of the Hunt is angry. No longer do skillful mortals hunt to feed their families; instead, hardened soldiers scour the woods and meadows of all available game. No longer do hunters observe the sacred rites; they kill only to test their skills, and leave their prey to rot on the battlefields...

The God of the Hunt can brook no more! The hunter's moon has risen! The horn of Kurnous has sounded! Let those who honor the ancient traditions pay heed—and let all who slaughter with abandon tremble!


Wild Hunt will be available from 08/31 to 09/07
...

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WAR News
Thu Jul 23, 2009 3:52 am by DDM_LordShado | Comments (0)

Major AOE changes in 1.3b

Read more:
http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-0b#_51

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